Problem (Story): Olstad Media wanted to play a game they learned about while visiting the Middle East but could only find it online, sold from out of the U.S.A, and was expensive. Wanted to develop a source made in America at a most cost effective price.
Solution: Reverse engineered pictures found online. Created models in Solidworks. Iterated design and sizes or optimal playing experience and effective utilization of materials when manufacturing. Tested different materials, appearances, marble sizes based off of resources available with the best user experience.